namespace Beaker.OpenCube.Game
{
	/// <summary>
	/// The type of the entity
	/// </summary>
	public static class EntityType
	{
		public const string Bat = "Bat";
		public const string Blaze = "Blaze";
		public const string CaveSpider = "CaveSpider";
		public const string Chicken = "Chicken";
		public const string Cow = "Cow";
		public const string Creeper = "Creeper";
		public const string EnderDragon = "EnderDragon";
		public const string Enderman = "Enderman";
		public const string Ghast = "Ghast";
		public const string Giant = "Giant";
		public const string MagmaCube = "LavaSlime";
		public const string Mooshroom = "MushroomCow";
		public const string Ocelot = "Ozelot";
		public const string Pig = "Pig";
		public const string ZombiePigman = "PigZombie";
		public const string Sheep = "Sheep";
		public const string Silverfish = "Silverfish";
		public const string Skeleton = "Skeleton";
		public const string Slime = "Slime";
		public const string SnowGolem = "SnowMan";
		public const string Spider = "Spider";
		public const string Squid = "Squid";
		public const string Villager = "Villager";
		public const string IronGolem = "VillagerGolem";
		public const string Witch = "Witch";
		public const string Wither = "WitherBoss";
		public const string Wolf = "Wolf";
		public const string Zombie = "Zombie";
	}
}